Birds should be good in the air? And in either case, give his poor recovery options some love. Just to try to make him more different from Fox and because well. ![]() If you had to go for speed buffs, I'd say look at aerial mobility buffs instead of ground buffs. Just needs less cooldown really and then you could probably look at it being a part of some low % combos. Do something with that Dair as well, its almost-but-not-quite good. Jab comboing into tilts, with Ftilt setting up forced tech/untechable spiral situations, Utilt setting up for air combos/air 50/50s at higher percents, Dtilt having a trip chance to set up for more.īeyond that, fix up Usmash more so it hits consistently. Super spitball level stuff her but I'm thinking like, the laser doing significantly more damage at close range + more hitstun + a little bit less cooldown (not spamable, but if hit by a laser up close as a combo finisher you're left in a 50/50 in some cases). But once he actually got in he could wrack up the damage and beat out a lot of characters in CQC. Basically a slower character with a meh-but-usable projectile that works for both super long range harassment and combo finishers, and a reflector that keeps him safe from slower counter projectile games. ![]() I'd be interested to see what could be done to make Falco more viable without boosting his speed/giving him SH double lasers. It would work but I don't think it would be interesting. A few key differences perhaps but still annoying close. ![]() That would still make him very much like Fox in playstyle overall I'd think though.
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